Mostrando entradas de 2014

Iterator debug level

A waste of time (Screen coordinates to world coordinates)

Another one from Insomniac:A Dynamic Component Architecture for High Performance Gameplay

Java Style Enumerations in C++

Bitsquid's game development blog

Dead Nation available for PS4 and PSVita

Forward declarations with namespaces :S

Compile-Time Assertions

A couple of awesome c++ books