Mostrando entradas de 2017

GameSparks: Sending Real Time Packets with the "Reliable" attribute could be unreliable?

Testing a mobile-compatible input controller

Testing the Pathfinding recently added to the AI.

Testing an AI for a Tetris themed game.

Reducing memory usage in C# (for Online purposes)

Atomic, Peristent and Pseudo Random Number Generator in GameSparks (II)

OnScreen / Live Console for Unity

Atomic, Persistent and Pseudo Random number generator in GameSparks

GameSparks: AroundValueLeaderboardRequest? (II)

GameSparks: AroundValueLeaderboardRequest? (I)